namespace Table.DataModel
{
    public class TableHeroModelDisplayOffset
    {
        /// <summary>
        ///模型Id
        /// </summary>
        public int ModelId;
        /// <summary>
        ///缩放
        /// </summary>
        public float ScaleOffset;
        /// <summary>
        ///训练缩放
        /// </summary>
        public float ScaleOffsetForTrain;
        /// <summary>
        ///阵容界面显示偏移
        /// </summary>
        public string heroFormationPosOffset;
        /// <summary>
        ///阵容界面显示缩放
        /// </summary>
        public float heroFormationPosScale;
        /// <summary>
        ///天梯战斗动作偏移
        /// </summary>
        public string LadderPosOffset;
        /// <summary>
        ///天梯战斗动作缩放
        /// </summary>
        public float LadderPosScale;
        /// <summary>
        ///争霸赛UI的模型显示偏移
        /// </summary>
        public string CompetitionPosOffset;
        /// <summary>
        ///争霸赛UI的模型缩放
        /// </summary>
        public float CompetitionScale;
        /// <summary>
        ///时装模型偏移
        /// </summary>
        public string FashionOffset;
        /// <summary>
        ///时装模型缩放
        /// </summary>
        public float FashionScale;
        /// <summary>
        ///争霸赛冠军展示界面模型缩放
        /// </summary>
        public float WinnerScale;
        /// <summary>
        ///冠军模型头顶偏移量
        /// </summary>
        public float WinnerTitlePosOffset;
        /// <summary>
        ///转盘界面显示偏移
        /// </summary>
        public string heroTurnPosOffset;
        /// <summary>
        ///转盘界面显示缩放
        /// </summary>
        public float heroTurnPosScale;
        /// <summary>
        ///转盘界面模型旋转
        /// </summary>
        public float heroTurnAngle;
        /// <summary>
        ///附魂偏移
        /// </summary>
        public string soulCardOffset;
        /// <summary>
        ///附魂缩放
        /// </summary>
        public float soulCardOffsetScale;
    }
}
